dd

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Filename:
Size: 34 kb
Requirements: Windows 9x/ME/NT/XP, Keyboard, Mouse, OpenGL Capable Video Card, Sound Card
Description: ff

The Omega Initiative

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Size: 0 kb
Requirements: Windows 9x/ME/NT/XP, Keyboard, Mouse, OpenGL Capable Video Card, Sound Card, DirectX 7+
Description: Our Full Sail final project. We ended up getting like, the highest score ever from the school (or so I heard). But we did EXCELLENT. I was in charge of the particle engine and miscellaneous other stuff (and the textures on the robots). I am extremely proud of this project, and thank everyone who helped on it. We all rocked. Team members included Jim Shepard, Steve Blamire, Mike Benjamin, and Ben Baker.

It will be available for download soon, and I will get a screenshot for it. We have them, I just need to upload them.

VR World

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Filename: vrworld_setup.exe
Size: 564 kb
Requirements: Windows 9x/ME/NT/XP, Keyboard, Mouse, OpenGL Capable Video Card
Description: Our first venture into the world of 3D (at school, anyway). We had to make a little online world type of thing. Basically you run the host, and the client can connect and you guys can move around and see each other. Unfortunately I have it set up to connect to localhost, so the only way you will see it in action is to run the host (included), and two copies of the client. I unilized Rendering to a Texture to get some neat effects (wasn't taught in school), and the sky is a random color every time you run it. All textures were made by me, and I got them creepy eyes to bilboard so they're always looking at you. :)

Tile Editor/Display Engine

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Filename: tileeditor_setup.exe
Size: 164 kb
Requirements: Windows 9x/ME/NT/XP, Mouse
Description: This is a level editor for our Megaman clone for one of our class projects. I was in charge of the rendering engine, which I did a find job of, if I do say so myself. The engine handled 4 layers of tiles. The bottom two layers were the background layers. It swapped between them every few frames, giving it an animated look. The top layer was the collision layer. To minimize the collision checks, the only collion checks performed were performed on the tiles in this layer. The layer in between was the "everything else" layer. There were 3 others on this team. David Clyde, Mike Benjamin, and Pablo Gamblin. This here is the editor for the game. Try it out, it's nifty!

(Shameless self-plug)
"Nick did the level editor/tile engine and it was beautiful. The background of the levels would animate, and he was able to place enemies in the levels with special death/sliding tiles etc etc. It was nice." -David Clyde

Symphony of the Five Rings

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Size: 0 kb
Requirements: Windows 9x/ME/NT/XP, Keyboard, Sound Card
Description: Our first game from Full Sail. This game wasn't required, but was an extra credit assignment. A screen-side scroller, which is really cool. I did the ASCII art (most of it) and some of the ASCII effects (fireball at the end, cool!). We got a very high score on it, I'm proud of this one. Two others were on the team, Jim Shepard, and Jeremy Jorgensen. Careful about running this on anything other than XP. I've got reports of it crashing and requiring a reboot of your machine.

Lazteroids

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Filename: Lazteroids_Setup.exe
Size: 3,656 kb
Requirements: Windows 9x/ME/NT/XP, Keyboard, Sound Card, DirectX 7+
Description: Ahhh Lazteroids. This is the game that I made in Full Sail on my own that I am the most proud of. It has cool music, a menu screen, a score counter, even a radar in the upper-left (which was not required, but thrown in for fun). I think this game turned out quite nicely, with a few minor bugs.

Lame Edit

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Filename: lameedit_setup.exe
Size: 81 kb
Requirements: Windows 9x/ME/NT/XP, Mouse
Description: This is a really neat map editor I made for a class. There is no game to go along with it, it was just an assignment to make a tile map editor. I made all the tiles myself, and it even has a nifty "random track" option (with help from Jeremy Jorgensen), which will create a COMPLETE random track. Try making a REALLY huge one. It's cool the way it works. It could use some tweaking, to get rid of the stranded tracks, but that's a fix for another day.

Narkaroid

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Filename: narkaroid_setup.exe
Size: 88 kb
Requirements: Windows 9x/ME/NT/XP, Keyboard
Description: An "Arkanoid" clone that had to be made after pong. I decided to give mine a lego theme (I made all the images myself, except the background one). This game would be flawless if it weren't for a graphical bug I couldn't figure out, giving some of the transparent images a backgroud. DOH!

p0ng

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Filename: p0ng_setup.exe
Size: 238 kb
Requirements: Windows 9x/ME/NT/XP, Keyboard, Sound Card
Description: The obligatory Pong clone that every game programmer has to make at *least* once in his or her life. This game uses GDI as well, but I made it look 3D. This game is one I'm pretty proud of. I got the 3D look goin (took a while to figure out the math for getting the 3D stuff, had help from a lab assistant), I have snow, I have particles, hell, I even have Santa! Sound too.

Tic Tac Toe

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Filename: tictactoe_setup.exe
Size: 66 kb
Requirements: Windows 9x/ME/NT/XP, Mouse
Description: Our first windows game in school! YAY! We had to make a Tic-Tac-Toe clone using GDI. This game can be played one player (with crummy random AI) or two players. I even put some neat little crapshadows behind everything so they stick out more. Oooooooooooh, aaaaaaaaaaaaah.

Battlenut

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Filename: battlenut.zip
Size: 70 kb
Requirements: Windows 9x/ME/NT/XP, Keyboard
Description: Win32 DOS game made in our Data Structures class. It's a turn based strategy game similar to that of FF Tactics. This project was made to show our knowledge of the STL. It's buggy, I couldn't get part of the STL to work properly (Unit movement is supposed to be random, not in-order). Be wearing of running this game in anything other than XP. I've heard reports of it killing your computer in anything else, requiring a reboot.